Agility soft caps at 170 with any extra points only deciding first hits (unnecessary with the First Strike ability). Guaranteeing 9,999 HP and 999 MP at level 99 without equipment bonuses is fairly simple. I usually give her a +1 MagPwr esper, so her max MagPwr will now be 127 instead of 128, but she will get 2 more Vigor or 1 more speed than normal.) Other options include not maxing stats that may not be necessary such as Magic, Accuracy, And Agility. To max all stats in the Regular Sphere Grid one will have to replace all HP Spheres, any stat sphere below +4, and any MP Sphere below +40. Keeping at least one Master Sphere may be useful just to check if a character's Sphere Grid has been completed, as trying to use Master Sphere on a character who has activated all nodes has it grayed out, otherwise, it will show where the remaining nodes are. For example, when Steiner equips his sword Defender, his Spirit temporarily increases by three. Boss battles should be focused on quick kills. The lowest Character LV to beat the Final Boss, as far as I have seen, is two 28's and two 29's; So getting Max HP to 9999 is not necessary. Its quicker than you may think using the different variations of the copy trick FINAL FANTASY VII https://store.playstation.com/#!/en-ie/tid=CUSA01847_00 Die Autoren dieser Texte setzen dabei jedoch immer wieder voraus, dass ihr ein komplett unmodifiziertes Sphärobrett habt, und geben euch fixe Zahlen vor, die auf euer Spiel wahrscheinlich längst nicht zutreffen. Activates Agility, Accuracy, or Evasion nodes. It is possible, albeit very time consuming, to acquire perfect or near-perfect HP and MP amounts for each character by saving and reloading just before they level up, and keeping the bigger increment. In the Final Fantasy series, getting the most out of a character's stats usually means keeping the character at a low level to exploit level up stat bonuses acquired later, or giving the character specific skills to influence their stat growth. Higher agile characters generally act before lower agile characters, although this is not 100% true most of the time due to random factors. One must be careful not to scare a party member away by reducing their Bravery too low, or raise their Faith too high and cause them to leave the party in favor of a pious life. Stats max out at 255. Activates Magic, Magic Defense, or MP nodes. If a character's HP falls to 0, his status becomes KO When a character gains a level, his maximum HP increases based on his current Vitality, which is in turn based on his current job. STR > Critical Chance > Determination > VIT > Skill Speed > DEX *These may vary slightly from patch to patch, or by personal preference. Further stat boosts depend on what augments the player has given them, each augment being tied to one or more specific stat, and thus giving a set boost to those stats on level up. There aren't many bosses where only one or two attacks finishes the battle, so it is likely that everyone will get a chance to take an action in any case. The formula which determines HP growth upon levelling up depends partially on your Vitality - therefore, characters with higher Vitality will gain more HP. While most stats are raised by performing actions in battle, the chance to gain Agility is based solely on the user's Evasion percentage. HP maxes at 9,999 while the other four stats max out at 255. Stat boosting nodes created this way offer higher boosts than pre-existing nodes. Stats, or attributes, are numeric characteristics that describe the properties of a character. The stat … It is impossible to clear ability nodes. Unlike other games, characters' stats—with the exception of HP and MP—do not rise on leveling up, but are instead boosted by equipping weapons, relics and magicite. Increasing Stats. Stats applies to both party members and enemies. There is no trick of getting higher stats since characters are on a growth curve that cannot be modified in-game, and the only other way to permanently increase stats is through items. The Onion Knight is the best class in terms of stats once you get to character level 90+ (which again, is not really necessary). Thanks to Rebirth Flame and Shotgunnova for their guides loaded with accurate and useful information. Thanks for reading. Typically, Noel will finish with higher HP and Strength than Serah, but with less Magic. The PC version uses the touchscreen button style layout, from the Android/iOS release, which looks awkward on a big screen! There are three potential scenarios here. Counter-intuitively, Balthier and Fran are actually the slowest with the weapon types they start with: guns and bows respectively. HP enhancers can be farmed one-at-a-time in the Escaping the Imperial Capital mission. However, their stats are very low all around, until character level 92, when their stats skyrocket, eventually making them the best job in the game. For endgame min-maxing purposes, it is actually better to make a character the class opposite of what their strengths are, than to play to their strengths, because armor will allow for anyone to cap their primary stat. The effort required of this tactic is much higher compared to Final Fantasy VI, however, as it requires the player to not only reach Emerald Weapon, but also to be able to beat it within a small window of opportunity. For this reason, a player attempting to min-max should purchase HP200s before proceeding past Ashura and the point of no return. The only stats that can be manipulated via equipment are Speed, Strength, Magic and Spirit. The third scenario. Clears stat nodes from grid. Finally, I think this FAQ does a really good job of explaining this, as well as several other things. Players can create a powerful character in terms of physical attacks, a powerful magician with strong magic attacks, or anything in between. The higher Luck cap won't change much on the requirements to max all stats, the player will just have to decide between maxing Luck or maxing Accuracy and Evasion. Final Fantasy XV All Stats and What They Do (Vitality, Spirit, etc.) I've just reached the surface world in 3, and am extremely confused as to how stat growth in this game works because of the ambiguity in most guides when talking about character level vs job level, and which stats permanently stay with you vs which ones don't. CELES ----- Base Stats: Vigor: 34 Speed: 34 Stamina: 31 MagPwr: 36 Most possible levels for stat increasing: (Note: Celes can equip a +1 esper from level 5 to 6, so I consider it half a level worth of stat boosting. To Max Stats, press Y to enter the menu, then scroll to the very bottom to the tab labeled "Max Stats." Thanks to KADFC for his Max Stats Guide, and especially Terence for discovering the formulas that govern stat growth! Min-maxing is a gameplay term used in reference to many video games, particularly RPGs. The Expert Sphere Grid has 36 fewer nodes than Regular. Similar to Final Fantasy VII, leveling up a character grants a varying amount of HP and MP. 2. The maximum effective value for all stats is 128. The robot and monster easily kill the first enemy and the human easily kills the second enemy before the mutant acts. Classic editor History Comments Share. The stats that increase by leveling are as follows: HPMod and MPMod begin at 250 and 200, respectively and increase irregularly with level. Both can be exploited for specific purposes; Bravery boosts the damage of some of the game's strongest physical attacks, increases the odds of reaction abilities triggering, and reduces the chance of being inflicted with Chicken at the cost of finding rare items with Treasure Hunter; while Faith increases the power of magick spells and the effectiveness of helpful magick spells cast on the character at the cost of taking more damage from enemy spells. Only buff HP if you don't plan on getting to 99. This means that two characters at the same level will always have the same base stats. If anyone has activated a node that has been cleared, their stats will drop as if it wasn't ever there. What are the lancer or dragoon stat weights? It is not possible to "max out" both HP and MP on the same character, so the player would have to choose which stat to prioritize. Most of his stats simply change to their Holy Dragoon values, but his HP and MP remain as they were when he was the Hooded Man. All characters begin with 32 maximum HP HP represents how much punishment a character can take. Those stats stay with me forever. I consulted them regularly both for this guide and as a player of FF9. Thus, keeping Kain at a low level up until the battle will result in significantly higher HP and MP as Kain levels up afterwards than if he leveled up as the Hooded Man. Alternatively, particularly if levels are already maxed, the Devour command may be used on certain opponents to permanently increase stats. Since Agility boosts Evasion-% point-for-point, a character with high Agility is even more likely to gain further Agility increases. This set amount is determined by the job I have at the time I level up (like Dragon's Dogma, if anyone's played that). The character's secondary A-ability does not affect stat growth. Max-width works perfectly fine in FF3 and IE8 with percentages. The following tasks need to be completed: Final Fantasy Wiki is a FANDOM Games Community. adding information on what other games have strategies like this. See the manual for meanings of the stats. As such, players can use jobs with good all-around stats to make characters stronger overall, or use specialized jobs, like the Ninja, to make them excel at a particular set of jobs. Thus, leveling with a high Vitality job, like Knight or Black Belt, makes it easier to reach the 9999 HP cap. When a character gains a level, StrBonus and MagBonus increase by 3, SprBonus increases by 1 and MStBonus increases by 5. Hoping someone can shine a light on this. Therefore, to maximize party members' stats, one must remain at level 1 until all of the best equipment become available. Best Solo Stats Increase- This part will offer the best combination of raising one stats to the max as possible, since levels go up to only 99, many stats can't go to the max of 99. When starting a new game battles will not work, however, the game can be saved and then loaded and it will still be a perfectly working save file. Therefore, a player should ensure that all humans and mutants survive the battle as often as possible. Version 2.0! -Max Tidus, Wakka, Rikku stats and get Luck to 130-Farm HP spheres to fill empty nodes-Defeat Nemesis in Monster Arena-Steal Lvl 4 Key Locks from Nemesis (I needed 27, got it in about 20 minutes)-Complete Tidus, Wakka, Rikku sphere grid-Complete everyone else's sphere grid, except for Luck-Defeat Dark Aeons & Penance -Use clear spheres to clear luck nodes and fill with HP spheres … The number of nodes that can be cleared and filled in with other spheres depends on the game version: 751 nodes on the Regular Sphere Grid (NA/JP), 775 nodes on the Standard Sphere Grid (INT/PAL/HD), and 707 nodes on the Expert Sphere Grid (INT/PAL/HD). Number of IL runs 0 Number of Full-game runs 173 Number of runs 173 Most recent run 7 Nov 2020, 12:00. Magicite permanently increase a stat on level up, while the others increase them when equipped. It is thus simple to predict when a character will level up during a battle and change their job to obtain desired stats. The same is done just before a character joins the party, as their HP and MP are determined there as well. In every battle, there are certain tactics that should be used to achieve maximum effectiveness in terms of item usage and stat gaining. Max HP: 2 - 4 levels of Bahamut (HP +50%) is fine. With abilities that increase maximum HP, the player can still reach 99,999 HP with only 310 HP nodes. The player will need to place 40 Strength Spheres, 51 Defense Spheres, 46 Magic Spheres, 59 Accuracy Spheres, 21 Agility Spheres, 44 Evasion Spheres, 29 Luck Spheres. Obviously, this scenario is only generally applicable in random battles. After maximizing those stats, the player can use the remaining large nodes to increase Serah's HP and Noel's Magic. Max Stats. Even cutting out all Accuracy and Evasion Spheres will not allow one to max both. Best Solo Stats Increase- This part will offer the best combination of raising one stats to the max as possible, since levels go up to only 99, many stats can't go to the max of 99. Given that Ashe has the highest base Magick and lowest base Strength, she makes for a good Bushi, Knight, or Monk that all have magick abilities which benefit from Ashe's higher base Magick stat since the License Boards themselves don't give any Magick boosts. HP caps at 9,999 and MP at 999 or 99,999 HP and 9,999 MP with the Break HP Limit/Break MP Limit abilities. The main way of min-maxing would be to pay attention to the characters' action time with each weapon type, as some faster than others. HP growth is based on level and Vitality. At level 99 all permanent party members have over 9,700 HP at minimum, and at least 990 MP, with the exception of Umaro, who has 989. 64% Evasion means that exactly half of the physical attacks are evaded, for instance. There is no equipment that gives MStBonus. Luck soft caps at 133 (230 in INT/PAL/HD versions, belonging to Dark Mindy) and renders Accuracy and Evasion useless at that point. In the second scenario, the robot and the monster both target the first monster and the human and mutant target the second monster. Once the player can purchase Clear Spheres at the Monster Arena, they can use them to blank spots on the Sphere Grid and fill them in with stat-boosting spheres of their choice. Equipment which increases a stat (specifically, Strength, Magic, Spirit, and Speed) temporarily when equipped contributes a fractional, permanent bonus if it is equiped when a character gains a level. More Str Up can be mugged from Right Probe. Die meisten Stat-Maxing-Guides im Internet empfehlen, alle [+1/+2/+3]-Felder wegzusprengen und in entsprechende [+4]-Felder umzuwandeln. Characters gain greater stat boosts due to the stat values on their equipment. It's written for the DS version, but I believe the PC port is more or less the same (with some sidequest content no longer locked behind the DS wireless service). Therefore, to ensure than everybody has a chance to have an action during battle, the player should have a higher agile characters to kill the more dangerous enemies and let the lower agile characters mop up the rest of the enemies. After this scenario is over, both the human and the mutant may gain a stat bonus, and no consumable items were used. With the use of the Add Status support ability and the Stop status to avoid gaining experience, it is possible to keep the party at Level 1 until Pandemonium. Degenerator traps are useful in optimizing stats as they reduce character's level by 1, and thus reduce the stats of that character by the amount they would have gained by leveling up once in that job. Espers grant stat bonuses at level up, so the best way to maximize stats is to keep characters at a low level until earning stronger espers, so that they will get more stat boosts. So I recently decided to go back and play the older Final Fantasy games, or at least, the ones I had easy and convenient access to (namely, 3-6 on Steam). The turn order during battle is generally determined by the agility of the unit. Please expand this article into a full one. Can buy from monster trainer (10,000 gil each) after unlocking. However, the most accurate attack in the game (belonging Dark Ixion) requires a combined total of 290 to ensure dodge any evadable attack; it does not matter whether this is 255 Evasion and 35 Luck, or 35 Evasion and 255 Luck, or anywhere in-between. Standard Sphere Grid has 32 more nodes than Regular. Ask a question here Help a gamer Can you provide the answers for fellow gamers questions. If playing the Advance release, the player may take advantage of the level reset glitch to maximize character stats. Remove this notice upon completion. Activates Strength, Defense, or HP nodes. Your job level doesn't affect your stats at all. At this point there are three encounters that force Zidane or several characters to gain levels. Due to the Marcus/Eiko stat bug, Marcus's stat growth transfers to Eiko without affecting her level. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. This means that if the player makes Basch one of the physical classes, he will have "wasted" some of his base Strength. Whenever a character levels up they get a randomized bonus to their HP and/or MP within a certain range. One Luck Up can be won from the 5th floor D-District Prison card player. There is also a Spd Up as part of the Big Bad Rascal sidequest. Run stats. To fully maximize Eiko's stats, Marcus must be leveled to 99 before he leaves the party when he and Steiner meet up with Zidane's party in Alexandria Castle, though this process can take several days. From what I remember, Magic is useless late-game, Agility won't increase your speed past +170, and Accuracy does not need to be maxed if you are going to max Luck (which has more benefits). These are the only base stats that armor typically won't max out naturally. Serah and Noel can increases their HP, Strength, and Magic using small and large nodes on the Crystarium. The following is a list of stats in Final Fantasy VI. Characters' stats largely depend on the job they are in, but, to a lesser degree, also the jobs they have leveled up in. Max Stats (FF X) Hallo, ich hab mal ein paar fragen zu max stats. As Leviathan, Gilgamesh, Cactuar and Diabolos are espers exclusive to the Finest Fantasy for Advance, mobile and Steam releases, in the SNES and PlayStation versions Odin is the only esper to grant a Speed bonus. For purposes of min-maxing, it is best to not upgrade Odin into the Raiden magicite. The only exception to this is HP. Stats are capped at 99, and thus even Ashe in high tier heavy armor will cap out at 99 Strength despite having the lowest natural Strength. They have an opportunity to gain HP, but no chance for any stat gains. First, is this referring to character level, or job level? ATK enhancers require a significant amount of Rouge Phantoma, which cannot be purchased, but by reaching Level 99, attending every Lecture, and equipping one of the better weapons for each character, they will already reach 255 Strength or close to it. The HP Bonus ability is probably the most useless of the bonus abilities, as it only gives +30 HP per level up. Re: Final Fantasy IV DS: Augment Guide/Max Stat Tables[Spoilers] « Reply #9 on: September 12, 2008, 01:00:18 AM » UPDATE: I've made space on my Augment Guide and removed the FAQs section, in favor of replacing it with my original recommendations for augment distributions, to … In addition to these automatic increases, the Bonus values also increases based on the stat bonuses given by equipment. Because stats are fixed within each Job, choosing a low Vitality Job will result in a character with relatively low Max HP. All stats: +7; The Onion Knight can equip every normal weapon (excluding ultimate weapons), and every Black and White Magic spell. The only stat which can be min-maxed is HP. All other stats are the same for someone with the same level, job, job level and equipment. The Job's stats raise depending on its Skill Level. Dark Ixion, Cactuar King and Don Tonberry are the best options for AP farming. The player will have to leave one stat out, or can raise them all equally. For example, I know that Onion Knight is the best class in the game from level 92-99. Not children around it. The equipment pieces with the greatest stat values are found at the latest portions of the game. FINAL FANTASY® III, one of the best-loved games from the epic RPG series, available on Steam. Third, I can't figure out when stats increase, and whether or not they stay when I switch jobs. Min-maxing refers to maximizing the potential strength of a character through a specific and planned-out skill path as they level up and, at the same time, minimizing their weaknesses. The max number you could get for these stats are 9999 for HP, and 255 for the rest. Following the recommendation above will always give you a good LNC & DRG build. Max MP isn't worth it as there are Relics that cut down MP cost and you can just get it all back with Osmose on a living enemy. DEF, MP, FIR, ICE, LTG, and DMG enhancers can all be farmed by purchasing phantoma and trading them with the appropriate cadets. Items equipped on humans and mutants generally have a limited number of uses before they break or are exhausted. Only 18 MP nodes are required to reach 999 MP, and with abilities to reduce the MP cost of spells and skills more is not needed. You gain stats when you gain a character level, and these stat gains are fixed regardless of job. The maximum value for any of your stats is 255. Speed and Spirit max at 50, while Strength and Magic max at 99. Number of followers 82 Number of moderators 4 Number of guides 10 Number of resources 2 Date added 12 May 2015, 23:38. Humans are supposed to do this (as suggested by the Wonderswan remake) but simply do not: by continuing to give them statistic-increasing potions, they will continue to gain Strength and Agility up to 255, and HP well beyond 999, though the values listed on the sub-screen will remain 99 and 999. 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